
Making sense of what happens during a negotiation is currently fairly overwhelming, though, especially at the start. Sometimes attacking other arguments leads to incurring a smaller amount of damage or even getting cash. Each of these has an assigned Resolve value and going for the Core Argument all the time might not be the best approach. You can attack either their Core Argument, which is how you defeat them, or their smaller arguments, which is how they strike back at you. An opponent’s Arguments and intentions are shown on the ring surrounding them. Negotiations, on the other hand, are a bit more complex, as you’re also dealing with Arguments. In combat, these usually go towards either bolstering your or an ally’s, defenses, or attacking the opponent directly. Drawing an Ulcer or Slurred Speech card instead of another that might facilitate a combo can sometimes crush momentum during battles.ĭuring each turn of a card battle, you draw five cards and have a set number of actions –three by default – you can perform. Aside from random encounters and locations to replenish on the maps, food and drink that restore Health and Resolve can be bought from the bar, at the cost of money and inserting cards that just take up space in your decks. Managing your health and Resolve pools, which can be replenished in a number of ways yet always at a cost, adds another decision factor and pressure point to each run.
#Kashio griftlands full
A depleted Health pool, on the other hand, prompts a full restart of your run. Negotiating can often make you avoid combat, get better rewards or gain allies and losing your Resolve only means you won’t be able to negotiate further. Where during negotiations you’re attacking an opponent’s Resolve pool, combat drains Health. Furthermore, Sal also gains a reputation from killing lots of people or being merciful, which further adds modifiers and cards to your encounter decks.īoth combat and negotiations happen in the form of card battles, each having its own dedicated deck and assigned resources.

Seeing a notification that a character, regardless if I’ve met them already or not, now hates me, kept me on the lookout, although I can’t say I saw them actually intervening in my business all that much at the moment. You won’t, however, be able to constantly mend all broken relationships which makes following Sal in her journey feel like navigating a web of peril to which you yourself add further complications.


Beating someone up for a quest leads to them disliking you, but offering a drink in the bar can turn them neutral again. As you’ll inevitably complete various jobs, the people you aid will take a liking to you, while those you batter or whose friends you kill will, in turn, be eager to make your life harder whenever possible.Įach battle in Griftlands is bound to have some consequences, including leaving you with less HP, but also a slightly richer deck for the next fight. In between an encroaching political authority, several criminal gangs and ruthless monsters, there are plenty of ways that could get Sal killed before she enacts revenge. Upon returning, she meets up with the fish-like alien owner of the Grog ‘n’ Dog bar, who happens to be the sole contact willing to help her, after which it’s off to taking jobs for different people in the town.Īlthough its colorful, cartoonish art style might suggest otherwise, Griftland’s world is quite harsh. Griftlands currently lets players take on the role of Sal, a bounty hunter returning home to settle the score with Kashio, a powerful crime lord who contributed in no small amount to her harsh childhood spent in a mine. The Griftlands that’s recently entered Alpha is a reboot that scraps the RPG components and open world in favor of a deck-building rogue-lite where decisions and relationships can make the difference between seeing your job through or heading towards an early grave. It was meant to be a step into new territory for developer Klei, however, during development things didn’t quite mesh together, resulting in a pivot revealed during this year’s E3. Griftlands’ first reveal came with the promise of an RPG set in an expansive open world and featuring turn-based combat.
